//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, February 10, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class PlayerLVConfig : ConfigBase { public int LV { get ; private set ; } public int EXP1 { get ; private set ; } public int EXP2 { get ; private set ; } public int TalentPoint { get ; private set ; } public int ReExp { get ; private set ; } public int fightPower { get ; private set ; } public override string getKey() { return LV.ToString(); } public override void Parse() { try { LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; EXP1=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; EXP2=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; TalentPoint=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; ReExp=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; fightPower=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }