//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, April 20, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RealmPracticeConfig : ConfigBase { public int ID { get ; private set ; } public int Type { get ; private set ; } public string FirstTypeName { get ; private set; } public int SecondType { get ; private set ; } public string SecondTypeName { get ; private set; } public int[] AchieveID; public int FunctionID { get ; private set ; } public string Icon { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; FirstTypeName = rawContents[2].Trim(); SecondType=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; SecondTypeName = rawContents[4].Trim(); string[] AchieveIDStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AchieveID = new int[AchieveIDStringArray.Length]; for (int i=0;i