//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class mapAreaConfig : ConfigBase { public int AreaID { get ; private set ; } public int MapID { get ; private set ; } public int StartPosX { get ; private set ; } public int StartPosY { get ; private set ; } public int EndPosX { get ; private set ; } public int EndPosY { get ; private set ; } public int AreaName { get ; private set ; } public override string getKey() { return AreaID.ToString(); } public override void Parse() { try { AreaID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; MapID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; StartPosX=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; StartPosY=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; EndPosX=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; EndPosY=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; AreaName=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }