//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, September 09, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SkillDetailsWin : Window { private RectTransform winRt; private Button btnPopSkillClose; private Image imgSkill; private Text textSkillSource; private Text textSkillName; private Text destText; private ScrollerController m_Control; [SerializeField] RectTransform m_ContaienrFightPower; [SerializeField] Text m_FightPower; public void ShowSkillDetails() { textSkillName.gameObject.SetActive(true); imgSkill.SetSprite(SkillDetails.skillModel.IconName); switch (SkillDetails.sourceType) { case SkillDetails.SkillSourceType.MagicianSkill: { textSkillName.text = SkillDetails.skillModel.SkillName; textSkillSource.text = SkillDetails.skillSource; } break; case SkillDetails.SkillSourceType.PetSkill: { if (SkillDetails.skillModel.CoolDownTime > 0) { textSkillName.text = StringUtility.Contact("CD:", (float)SkillDetails.skillModel.CoolDownTime / 1000, Language.Get("RealmWin_Bewrite_35")); } else { textSkillName.gameObject.SetActive(false); } textSkillSource.text = SkillDetails.skillModel.SkillName; } break; case SkillDetails.SkillSourceType.ViewHorsePet: { if (SkillDetails.skillModel.CoolDownTime > 0) { textSkillName.text = StringUtility.Contact("CD:", (float)SkillDetails.skillModel.CoolDownTime / 1000, Language.Get("RealmWin_Bewrite_35")); } else { textSkillName.gameObject.SetActive(false); } textSkillSource.text = SkillDetails.skillModel.SkillName; } break; case SkillDetails.SkillSourceType.BlastFurnace: { textSkillName.text = SkillDetails.skillModel.SkillName; textSkillSource.text = SkillDetails.skillSource; } break; case SkillDetails.SkillSourceType.DogzSkill: { textSkillSource.text = SkillDetails.skillModel.SkillName; textSkillName.text = Language.Get("PlayerDetail_Level", SkillDetails.skillModel.SkillLV); } break; } m_Control.Refresh(); for (int i = 0; i < SkillDetails.infoList.Count; i++) { m_Control.AddCell(ScrollerDataType.Header, i); } m_Control.Restart(); float size = 185; m_ContaienrFightPower.gameObject.SetActive(SkillDetails.fightPower > 0); if (SkillDetails.fightPower > 0) { m_FightPower.text = StringUtility.Contact("+", SkillDetails.fightPower); size += 100; } for (int i = 0; i < SkillDetails.infoList.Count; i++) { size += m_Control.GetCellViewSize(m_Control.m_Scorller, i); } if (size < 440) { m_Control.maxCellCnt = m_Control.GetNumberOfCells(m_Control.m_Scorller); } winRt.sizeDelta = new Vector2(winRt.sizeDelta.x, Mathf.Min(540, size)); } #region Built-in protected override void BindController() { winRt = transform.Find("BG") as RectTransform; btnPopSkillClose = transform.Find("BG/Close").GetComponent