using UnityEngine; using System.Collections; /** 通知 邀请加入切磋 */ public class HA701_InviteJoinPlayerVsPlayer : GameNetPackBasic { public int PlayerID; //邀请者ID public short PlayertNameLen; //邀请者名字长度 public string PlayeName; //size = PlayertNameLen public HA701_InviteJoinPlayerVsPlayer () { _cmd = (ushort)0xA701; } /** 从字节包中解析信息 */ public override void ReadFromBytes (byte[] vBytes) { TransBytes (out PlayerID, vBytes, NetDataType.DWORD); TransBytes (out PlayertNameLen, vBytes, NetDataType.BYTE); TransBytes (out PlayeName, vBytes, NetDataType.Chars, PlayertNameLen); } }