using System.Collections; using System.Collections.Generic; using UnityEngine; using Snxxz.UI; public class SelectRoleProcessor : MonoBehaviour { [SerializeField] SelectRoleBehaviour m_Job1; [SerializeField] SelectRoleBehaviour m_Job2; public void Show(int job) { switch (job) { case 1: m_Job1.Show(); break; case 2: m_Job2.Show(); break; } } public void Dispose() { m_Job1.Dispose(); m_Job2.Dispose(); } }