using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class HorseStarUpConfig : IConfigPostProcess { public static Dictionary> horseIDToIDs = new Dictionary>(); //坐骑幻化升星 public void OnConfigParseCompleted() { if (!horseIDToIDs.ContainsKey(HorseID)) { horseIDToIDs.Add(HorseID, new List()); } horseIDToIDs[HorseID].Add(id); } public static List GetIdsByHorseID(int horseID) { if (horseIDToIDs.ContainsKey(horseID)) { return horseIDToIDs[horseID]; } return null; } }