using UnityEngine; using System.Collections; // A5 32 法器升级 #tagCMFaQiLVUp public class IL_CA532_tagCMFaQiLVUp : GameNetPackBasic { public ushort UseItemCnt; //消耗材料个数 public byte IsAutoBuy; //是否自动购买 public IL_CA532_tagCMFaQiLVUp () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xA532; } public override void WriteToBytes () { WriteBytes (UseItemCnt, NetDataType.WORD); WriteBytes (IsAutoBuy, NetDataType.BYTE); } }