using UnityEngine; using System.Collections; // A7 05 宠物培养 #tagCMPetTrain public class IL_CA705_tagCMPetTrain : GameNetPackBasic { public byte TrainType; //培养类型: 1-基础培养,2-特殊培养,3-百分比培养 public ushort UseItemCnt; //消耗材料个数 public IL_CA705_tagCMPetTrain () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xA705; } public override void WriteToBytes () { WriteBytes (TrainType, NetDataType.BYTE); WriteBytes (UseItemCnt, NetDataType.WORD); } }