using UnityEngine; using System.Collections; // A3 C4 装备神装拆解结果 #tagMCEquipDecomposeRet public class IL_HA3C4_tagMCEquipDecomposeRet : GameNetPackBasic { public byte DecomposeEquipIDCount; // 已分解的装备个数 public uint[] DecomposeEquipIDList; // 已分解的神装装备ID列表 public ushort GetItemLen; public string GetItemData; // 获得物品信息 [[itemID,itemCount,isBind], [或itemID,itemCount,isBind,isAppoint], {或物品信息字典}, ...] public IL_HA3C4_tagMCEquipDecomposeRet () { _cmd = (ushort)0xA3C4; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out DecomposeEquipIDCount, vBytes, NetDataType.BYTE); TransBytes (out DecomposeEquipIDList, vBytes, NetDataType.DWORD, DecomposeEquipIDCount); TransBytes (out GetItemLen, vBytes, NetDataType.WORD); TransBytes (out GetItemData, vBytes, NetDataType.Chars, GetItemLen); } }