using UnityEngine; using System.Collections; // AA 53 转盘活动玩家信息 #tagMCActTurntablePlayerInfo public class IL_HAA53_tagMCActTurntablePlayerInfo : GameNetPackBasic { public byte ActNum; //活动编号 public byte CanUseCount; //可转盘次数 public uint CTGTotal; //累计充值额度 public uint UseMoneyTotal; //累计消费货币额度 public uint TurnItemState; //转盘物品已抽中记录,按转盘物品编号二进制位代表是否已抽中 public byte GetItemNum; //本次抽中的物品编号,非转盘结果时为0,大于0时为通知本次转到的物品编号 public IL_HAA53_tagMCActTurntablePlayerInfo () { _cmd = (ushort)0xAA53; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out ActNum, vBytes, NetDataType.BYTE); TransBytes (out CanUseCount, vBytes, NetDataType.BYTE); TransBytes (out CTGTotal, vBytes, NetDataType.DWORD); TransBytes (out UseMoneyTotal, vBytes, NetDataType.DWORD); TransBytes (out TurnItemState, vBytes, NetDataType.DWORD); TransBytes (out GetItemNum, vBytes, NetDataType.BYTE); } }