using vnxbqy.UI; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; class EquipEvolveWin : ILWindow { ScrollerController scrollerRealm; ScrollerController scrollerEquip; ItemCell tagetItemCell; Transform proEmpty; Transform proShow; List countTexts = new List(); List materialItems = new List(); List lockImages = new List(); Text fromText; Text toText; Transform evolveShow; ScrollerController scrollerProperty; Button evolveBtn; Button decomposeBtn; Text Base1Txt_Current; Text Base1Txt_Next; Text Base2Txt_Current; Text Base2Txt_Next; List LegendCurrent = new List(); List LegendNext = new List(); List PropertyLines = new List(); Transform BasePropertyLine_2; Transform LegendTitle; int equipID = 0; //当前选中的装备 int finalEquipID = 0; //进阶到最高级时的装备ID EquipModel equipModel { get { return ModelCenter.Instance.GetModel(); } } PackModel packModel { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { scrollerRealm = proxy.GetWidgtEx("ScrollerRealm"); scrollerEquip = proxy.GetWidgtEx("ScrollerEquip"); tagetItemCell = proxy.GetWidgtEx("tagetItemCell"); materialItems.Add(proxy.GetWidgtEx("Material1")); materialItems.Add(proxy.GetWidgtEx("Material2")); proEmpty = proxy.GetWidgtEx("Container_Empty"); proShow = proxy.GetWidgtEx("Container_Details"); countTexts.Add(proxy.GetWidgtEx("Count1")); countTexts.Add(proxy.GetWidgtEx("Count2")); lockImages.Add(proxy.GetWidgtEx("Img_Lock1")); lockImages.Add(proxy.GetWidgtEx("Img_Lock2")); fromText = proxy.GetWidgtEx("fromText"); toText = proxy.GetWidgtEx("toText"); evolveShow = proxy.GetWidgtEx("Container_EvolveText"); scrollerProperty = proxy.GetWidgtEx("ScrollerProperty"); evolveBtn = proxy.GetWidgtEx