using LitJson; using vnxbqy.UI; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //玩法前瞻 class FuncPreNoticeWin : ILWindow { public int[][] itemArray; ButtonEx btnReward; List items = new List(); Text stateTxt; Button close; protected override void BindController() { base.BindController(); btnReward = proxy.GetWidgtEx("CommonButton"); items.Add(proxy.GetWidgtEx("itemcell0")); items.Add(proxy.GetWidgtEx("itemcell1")); items.Add(proxy.GetWidgtEx("itemcell2")); items.Add(proxy.GetWidgtEx("itemcell3")); stateTxt = proxy.GetWidgtEx("TextEx"); close = proxy.GetWidgtEx