//-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年3月13日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class EquipGSParamConfig { public readonly int ID; public readonly int EquipClass; public readonly int EquipColor; public readonly int IsSuit; public readonly int Star; public readonly int BaseEquipMaxHPAddPerC; public readonly int BaseEquipAtkAddPerC; public readonly int SuperHitC; public readonly int SuperHitPerC; public readonly int LuckyHitRateC; public readonly int LuckyHitRateReduceC; public readonly int LuckPerC; public readonly int PerLVAtkC; public readonly int PerLVMaxHPC; public readonly int DropMoneyPerC; public readonly int SuperHitReduceC; public readonly int SuperHitRateReduceC; public readonly int HitC; public readonly int MissC; public readonly int PetDamPerC; public readonly int MaxHPPerC; public readonly int AtkPerC; public readonly int SkillAtkRateC; public readonly int SkillAtkRateReduceC; public readonly int SkillAddPerAC; public readonly int SkillAddPerBC; public readonly int SkillAddPerCC; public readonly int SkillAddPerDC; public readonly int SkillAddPerEC; public readonly int SkillAddPerFC; public readonly int SkillAddPerGC; public readonly int SkillReducePerAC; public readonly int SkillReducePerBC; public readonly int SkillReducePerCC; public readonly int SkillReducePerDC; public readonly int SkillReducePerEC; public readonly int SkillReducePerFC; public readonly int SkillReducePerGC; public readonly int ReduceSkillCDPerC; public readonly int LuckyHitPerC; public readonly int FaintDefRateC; public readonly int SuperHitRateC; public readonly int IgnoreDefRateC; public readonly int IgnoreDefRateReduceC; public readonly int ProDefPerC; public readonly int FinalHurtPerC; public readonly int FinalHurtReducePerC; public readonly int AtkSpeedC; public readonly int FaintRateC; public readonly int ComboRateC; public readonly int ComboDefRateC; public readonly int AtkBackRateC; public readonly int AtkBackDefRateC; public readonly int SuckHPPerC; public readonly int SuckHPDefPerC; public EquipGSParamConfig() { } public EquipGSParamConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out EquipClass); int.TryParse(tables[2],out EquipColor); int.TryParse(tables[3],out IsSuit); int.TryParse(tables[4],out Star); int.TryParse(tables[5],out BaseEquipMaxHPAddPerC); int.TryParse(tables[6],out BaseEquipAtkAddPerC); int.TryParse(tables[7],out SuperHitC); int.TryParse(tables[8],out SuperHitPerC); int.TryParse(tables[9],out LuckyHitRateC); int.TryParse(tables[10],out LuckyHitRateReduceC); int.TryParse(tables[11],out LuckPerC); int.TryParse(tables[12],out PerLVAtkC); int.TryParse(tables[13],out PerLVMaxHPC); int.TryParse(tables[14],out DropMoneyPerC); int.TryParse(tables[15],out SuperHitReduceC); int.TryParse(tables[16],out SuperHitRateReduceC); int.TryParse(tables[17],out HitC); int.TryParse(tables[18],out MissC); int.TryParse(tables[19],out PetDamPerC); int.TryParse(tables[20],out MaxHPPerC); int.TryParse(tables[21],out AtkPerC); int.TryParse(tables[22],out SkillAtkRateC); int.TryParse(tables[23],out SkillAtkRateReduceC); int.TryParse(tables[24],out SkillAddPerAC); int.TryParse(tables[25],out SkillAddPerBC); int.TryParse(tables[26],out SkillAddPerCC); int.TryParse(tables[27],out SkillAddPerDC); int.TryParse(tables[28],out SkillAddPerEC); int.TryParse(tables[29],out SkillAddPerFC); int.TryParse(tables[30],out SkillAddPerGC); int.TryParse(tables[31],out SkillReducePerAC); int.TryParse(tables[32],out SkillReducePerBC); int.TryParse(tables[33],out SkillReducePerCC); int.TryParse(tables[34],out SkillReducePerDC); int.TryParse(tables[35],out SkillReducePerEC); int.TryParse(tables[36],out SkillReducePerFC); int.TryParse(tables[37],out SkillReducePerGC); int.TryParse(tables[38],out ReduceSkillCDPerC); int.TryParse(tables[39],out LuckyHitPerC); int.TryParse(tables[40],out FaintDefRateC); int.TryParse(tables[41],out SuperHitRateC); int.TryParse(tables[42],out IgnoreDefRateC); int.TryParse(tables[43],out IgnoreDefRateReduceC); int.TryParse(tables[44],out ProDefPerC); int.TryParse(tables[45],out FinalHurtPerC); int.TryParse(tables[46],out FinalHurtReducePerC); int.TryParse(tables[47], out AtkSpeedC); int.TryParse(tables[48], out FaintRateC); int.TryParse(tables[49], out ComboRateC); int.TryParse(tables[50], out ComboDefRateC); int.TryParse(tables[51], out AtkBackRateC); int.TryParse(tables[52], out AtkBackDefRateC); int.TryParse(tables[53], out SuckHPPerC); int.TryParse(tables[54], out SuckHPDefPerC); } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary configs = new Dictionary(); public static EquipGSParamConfig Get(string id) { if (!inited) { Debug.LogError("EquipGSParamConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } EquipGSParamConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new EquipGSParamConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static EquipGSParamConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); for (int i = 0; i < keys.Count; i++) { values.Add(Get(keys[i])); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/EquipGSParam.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/EquipGSParam.txt"); } configs.Clear(); var tempConfig = new EquipGSParamConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new EquipGSParamConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new EquipGSParamConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }