using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class EquipSuitNameConfig : IConfigPostProcess { static Dictionary suitNames = new Dictionary(); public void OnConfigParseCompleted() { var key = level * 10000 + place * 1000 + job; suitNames[key] = name; } public static string GetSuitName(int level, int place, int job) { var key = level * 10000 + place * 1000 + job; return suitNames.ContainsKey(key) ? suitNames[key] : string.Empty; } }