//-------------------------------------------------------- // [Author]: Alee // [ Date ]: 2021年7月1日 //-------------------------------------------------------- using LitJson; using System.Collections.Generic; using UnityEngine; using System.Linq; //分部类 public partial class ILNPCRealmStrengthenConfig : IConfigPostProcess { private static Dictionary npcDict = new Dictionary(); public void OnConfigParseCompleted() { Int2 typeID = new Int2(NPCID, RealmDifficulty); if (!npcDict.ContainsKey(typeID)) { npcDict.Add(typeID, this); } } public static ILNPCRealmStrengthenConfig GetConfig(Int2 npcRealmID) { if (npcDict.ContainsKey(npcRealmID)) { return npcDict[npcRealmID]; } return null; } }