using UnityEngine; using System.Collections; // B3 16 和平离婚回应 #tagGCMarryBreakResponse public class IL_CB316_tagGCMarryBreakResponse : GameNetPackBasic { public byte IsOK; // 是否同意,0-否,1-是 public IL_CB316_tagGCMarryBreakResponse () { combineCmd = (ushort)0x1801; _cmd = (ushort)0xB316; } public override void WriteToBytes () { WriteBytes (IsOK, NetDataType.BYTE); } }