using UnityEngine; using System.Collections; // A2 16 自定义玩家聊天 #tagCMPyTalk public class IL_CA216_tagCMPyTalk : GameNetPackBasic { public byte TalkType; // 自定义聊天类型 public ushort Len; public string Content; //size = Len public IL_CA216_tagCMPyTalk () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xA216; } public override void WriteToBytes () { WriteBytes (TalkType, NetDataType.BYTE); WriteBytes (Len, NetDataType.WORD); WriteBytes (Content, NetDataType.Chars, Len); } }