using UnityEngine; using System.Collections; // A2 35 选择境界难度层级 #tagCMSelectRealmDifficulty public class IL_CA235_tagCMSelectRealmDifficulty : GameNetPackBasic { public byte RealmDifficulty; //境界难度 = 100 + 所选境界等级,如境界13,则发113 public IL_CA235_tagCMSelectRealmDifficulty () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xA235; } public override void WriteToBytes () { WriteBytes (RealmDifficulty, NetDataType.BYTE); } }