using UnityEngine; using System.Collections; // B2 10 竞技场挑战玩家 #tagCMArenaBattle public class IL_CB210_tagCMArenaBattle : GameNetPackBasic { public uint TagPlayerID; // 目标玩家ID或机器人ID public byte Result; // 0-进入自定义场景发送通知后端;1-胜利(后端处理,暂时不需要发送此状态);2-失败(前端被对手击杀需要发送此状态) public IL_CB210_tagCMArenaBattle () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xB210; } public override void WriteToBytes () { WriteBytes (TagPlayerID, NetDataType.DWORD); WriteBytes (Result, NetDataType.BYTE); } }