using UnityEngine; using System.Collections; // B2 11 激活功能系统特权奖励 #tagCMActivateFuncSysPrivilege public class IL_CB211_tagCMActivateFuncSysPrivilege : GameNetPackBasic { public byte ActivateCount; // 激活个数 public byte[] ActivateFuncSysIDList; // 激活功能系统ID列表,全部激活则需要发所有ID列表 public IL_CB211_tagCMActivateFuncSysPrivilege () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xB211; } public override void WriteToBytes () { WriteBytes (ActivateCount, NetDataType.BYTE); WriteBytes (ActivateFuncSysIDList, NetDataType.BYTE, ActivateCount); } }