using UnityEngine; using System.Collections; // B2 19 神通升级 #tagCMShentongLVUp public class IL_CB219_tagCMShentongLVUp : GameNetPackBasic { public byte ShentongID; public IL_CB219_tagCMShentongLVUp () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xB219; } public override void WriteToBytes () { WriteBytes (ShentongID, NetDataType.BYTE); } }