using UnityEngine; using System.Collections; // B3 11 提亲 #tagCMMarryReq public class IL_CB311_tagCMMarryReq : GameNetPackBasic { public uint TagPlayerID; // 目标玩家ID public byte BridePriceID; // 聘礼ID public IL_CB311_tagCMMarryReq () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xB311; } public override void WriteToBytes () { WriteBytes (TagPlayerID, NetDataType.DWORD); WriteBytes (BridePriceID, NetDataType.BYTE); } }