using UnityEngine; using System.Collections; // A1 09 玩家累计在线时长 #tagMCOnLineTimeTotal public class IL_DTCA109_tagMCOnLineTimeTotal : DtcBasic { public static uint m_onlineSeconds; public static uint onlineSeconds { get { return m_onlineSeconds + (uint)(TimeUtility.AllSeconds - updateTime); } set { m_onlineSeconds = value; } } public static uint awardState = 0; public static int updateTime = 0; public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); IL_HA109_tagMCOnLineTimeTotal vNetData = vNetPack as IL_HA109_tagMCOnLineTimeTotal; onlineSeconds = vNetData.OnLineTimeTotal; updateTime = TimeUtility.AllSeconds; } }