using UnityEngine; using System.Collections; // A8 15 灵器突破结果 #tagMCLingQiEquipBreakResult public class IL_DTCA815_tagMCLingQiEquipBreakResult : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); IL_HA815_tagMCLingQiEquipBreakResult vNetData = vNetPack as IL_HA815_tagMCLingQiEquipBreakResult; SpiritEquipModel.Instance.ReciveBreachResult(vNetData); } }