using UnityEngine; using System.Collections; // A3 0F 通知玩家悬赏任务信息 #tagMCArrestTaskInfo public class IL_HA30F_tagMCArrestTaskInfo : GameNetPackBasic { public byte TaskStar; //可接任务星级 public byte CompleteCnt; //当日已完成次数 public uint AwardRecord; //积分奖励领取记录 public byte Count; // 信息个数 public uint[] TaskDataList; //任务数据列表, size = Count public IL_HA30F_tagMCArrestTaskInfo () { _cmd = (ushort)0xA30F; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out TaskStar, vBytes, NetDataType.BYTE); TransBytes (out CompleteCnt, vBytes, NetDataType.BYTE); TransBytes (out AwardRecord, vBytes, NetDataType.DWORD); TransBytes (out Count, vBytes, NetDataType.BYTE); TransBytes (out TaskDataList, vBytes, NetDataType.DWORD, Count); } }