using UnityEngine; using System.Collections; // A8 15 灵器突破结果 #tagMCLingQiEquipBreakResult public class IL_HA815_tagMCLingQiEquipBreakResult : GameNetPackBasic { public uint MakeItemID; //突破后的物品ID public IL_HA815_tagMCLingQiEquipBreakResult () { _cmd = (ushort)0xA815; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out MakeItemID, vBytes, NetDataType.DWORD); } }