using UnityEngine; using System.Collections; // AA 03 每日打包直购礼包 #tagMCDailyPackBuyGiftInfo public class IL_HAA03_tagMCDailyPackBuyGiftInfo : GameNetPackBasic { public uint PackBuyTime; // 打包购买的时间戳,如果有该值,代表已经一次性打包购买了,可根据次时间戳算出当前是第几天 public uint BuyStateToday; // 今日礼包购买状态,按礼包索引二进制位计算代表是否已购买,仅非打包购买状态下有用 public uint AwardState; // 今日礼包领奖状态,按礼包索引二进制位计算代表是否已领取 public IL_HAA03_tagMCDailyPackBuyGiftInfo () { _cmd = (ushort)0xAA03; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out PackBuyTime, vBytes, NetDataType.DWORD); TransBytes (out BuyStateToday, vBytes, NetDataType.DWORD); TransBytes (out AwardState, vBytes, NetDataType.DWORD); } }