using UnityEngine; using System.Collections; // B3 30 情缘相关信息 #tagMCLoveInfo public class IL_HB330_tagMCLoveInfo : GameNetPackBasic { public uint EatCandyToday; // 今日已吃喜糖次数,包含免费及付费的所有次数 public IL_HB330_tagMCLoveInfo () { _cmd = (ushort)0xB330; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out EatCandyToday, vBytes, NetDataType.DWORD); } }