using vnxbqy.UI; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //竞技场主购买竞技次数 class ArenaAddTimesWin : ILWindow { Text m_InfoText; ItemCell m_ItemCell; Button m_UseBtn; Transform m_TipGO; int m_ItemID = 1507; Text m_RemainCountText; Button m_CloseBtn; private PackModel m_PackModel { get { return ModelCenter.Instance.GetModel(); } } private bool IsWork = true; protected override void BindController() { m_InfoText = proxy.GetWidgtEx("Txt_Info_1"); m_ItemCell = proxy.GetWidgtEx("ItemCell"); m_UseBtn = proxy.GetWidgtEx