using vnxbqy.UI; using System; using UnityEngine; using UnityEngine.UI; class CrossServerMHBossWin : ILWindow { CyclicScroll m_Bosses; BossIntroduceBehaviour m_BossIntroduce; Button m_Goto; Button m_KillRecord; Transform m_SurpassLevel; RectTransform m_NoDamageTip; ToggleButton m_Subscribe; TextEx m_BossKillWearyValue; Button m_AddTimes; Text FightPower; CrossServerMHBossModel model = CrossServerMHBossModel.Instance; FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel(); } } CrossServerBossModel crossBossModel { get { return ModelCenter.Instance.GetModelEx(); } } #region Built-in protected override void BindController() { m_Bosses = proxy.GetWidgtEx("Container_Boss"); m_BossIntroduce = proxy.GetWidgtEx("Container_BossIntroduce"); m_Goto = proxy.GetWidgtEx