using vnxbqy.UI; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CrossServerBattleFieldAchievementItemCell : ILBehaviour { Text successInfo; IntensifySmoothSlider slider; List items = new List(); Button getBtn; Image getYet; Text sliderText; AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel(); } } protected override void Awake() { successInfo = proxy.GetWidgtEx("TextEx"); slider = proxy.GetWidgtEx("Slider"); sliderText = proxy.GetWidgtEx("SliderText"); items.Add(proxy.GetWidgtEx("itemCell0")); items.Add(proxy.GetWidgtEx("itemCell1")); getBtn = proxy.GetWidgtEx