using vnxbqy.UI; using UnityEngine.UI; public class CrossServerBattleFieldTimeCell : ILBehaviour { Text time; Text name; Text callState; Button callBtn; Text caller; Button selectBtn; Image selectImg; protected override void Awake() { time = proxy.GetWidgtEx("time"); name = proxy.GetWidgtEx("name"); callState = proxy.GetWidgtEx("callState"); caller = proxy.GetWidgtEx("caller"); callBtn = proxy.GetWidgtEx