using vnxbqy.UI; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; class HazyRegionSweepWin : ILWindow { ScrollerController scroller; Button closeBtn; DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModelEx(); } } #region Built-in protected override void BindController() { scroller = proxy.GetWidgtEx("Container_ScrollRect"); closeBtn = proxy.GetWidgtEx