using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; class PetHorseAwakingSkinBehaviour { Transform container; Image img_icon; Transform container_lock; Text txt_level; Button btn_func; Transform effect_select; int level; PetHorseAwakingModel model { get { return PetHorseAwakingModel.Instance; } } public void Bind(Transform parent) { this.container = parent; this.img_icon = parent.FindComponentEx("Img_Icon"); this.container_lock = parent.Find("Container_Lock"); this.txt_level = parent.FindComponentEx("Container_Lock/Txt_Level"); this.btn_func = parent.GetComponentEx