//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, January 25, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text.RegularExpressions; using System.Text; using vnxbqy.UI; namespace vnxbqy.UI { //接收剧情任务状态封包 public class TaskListType { public int TaskID; public int TaskType;//(0,未完成,1,正在进行中) } public class StoryMissionsModel : Model, IBeforePlayerDataInitialize { //public Dictionary StoryMissionsDic = new Dictionary();//(value,0未完成,1完成) ////public Dictionary> TaskCfgDict = new Dictionary>(); //public Dictionary TaskMainDic = new Dictionary();//剧情编号,任务ID //public Dictionary> taskListConfig = new Dictionary>();//关于任务列表 //TaskModel m_PlayerTaskDatas; //TaskModel onPlayerTask { get { return m_PlayerTaskDatas ?? (m_PlayerTaskDatas = ModelCenter.Instance.GetModel()); } } public override void Init() { //var configTaskListValue = TaskListConfig.GetValues(); //foreach (var value in configTaskListValue) //{ // List _list = null; // if (!TaskCfgDict.TryGetValue(value.ChapterID, out _list)) // { // _list = new List(); // TaskCfgDict.Add(value.ChapterID, _list); // } // _list.Add(value); //} } public void OnBeforePlayerDataInitialize() { } public override void UnInit() { } public void TaskMain() { //TaskMainDic.Clear(); //taskListConfig.Clear(); //if (onPlayerTask.MainTaskDic.Count != 0) //{ // foreach (int key in onPlayerTask.MainTaskDic.Keys) // { // int chapterID = TaskListConfig.Get(key).ChapterID; // if (TaskMainDic.ContainsKey(chapterID)) // { // TaskMainDic[chapterID] = key; // } // else // { // TaskMainDic.Add(chapterID, key); // } // } //} //foreach (var key in TaskCfgDict.Keys) //{ // if (TaskMainDic.ContainsKey(key))//身上的挂载任务 // { // int taskID = TaskMainDic[key]; // int cout = TaskCfgDict[key].Count; // if (!taskListConfig.ContainsKey(key)) // { // List taskType = new List(); // for (int i = 0; i < cout; i++) // { // TaskListType taskList = new TaskListType(); // taskList.TaskID = TaskCfgDict[key][i].TaskID; // if (TaskCfgDict[key][i].TaskID < taskID) // { // taskList.TaskType = 0; // } // if (TaskCfgDict[key][i].TaskID == taskID) // { // taskList.TaskType = 1; // } // if (TaskCfgDict[key][i].TaskID > taskID) // { // taskList.TaskType = 2; // } // taskType.Add(taskList); // } // taskListConfig.Add(key, taskType); // } // } // if (StoryMissionsDic.ContainsKey(key))//服务端任务表 // { // int cout = TaskCfgDict[key].Count; // if (!taskListConfig.ContainsKey(key)) // { // List taskType = new List(); // for (int i = 0; i < cout; i++) // { // TaskListType taskList = new TaskListType(); // taskList.TaskID = TaskCfgDict[key][i].TaskID; // taskList.TaskType = 0; // taskType.Add(taskList); // } // taskListConfig.Add(key, taskType); // } // } //} } public void StoryMissionStateInfo(HB104_tagMCStoryMissionStateInfo vNetData) { //for (int i = 0; i < vNetData.StoryMissionStateList.Length; i++) //{ // int storyNum = vNetData.StoryMissionStateList[i].StoryNum; // int isAllFinish = vNetData.StoryMissionStateList[i].IsAllFinish; // if (StoryMissionsDic.ContainsKey(storyNum)) // { // StoryMissionsDic[storyNum] = isAllFinish; // } // else // { // StoryMissionsDic.Add(storyNum, isAllFinish); // } //} } } }