using UnityEngine; using UnityStandardAssets.ImageEffects; public class WaterWaveOnCamera : MonoBehaviour { [SerializeField] WaterWaveOnUI wave; void OnEnable() { ClientSceneManager.Instance.ClientSceneChangeEvent += OnClientSceneChange; } void OnDisable() { ClientSceneManager.Instance.ClientSceneChangeEvent -= OnClientSceneChange; } void OnClientSceneChange() { wave.StartWave(); } }