// // DrawSceneObjectEditor.cs // // Dynamic Shadow Projector // // Copyright 2015 NYAHOON GAMES PTE. LTD. All Rights Reserved. // using UnityEngine; using UnityEditor; namespace DynamicShadowProjector.Editor { [CustomEditor(typeof(DrawSceneObject))] public class DrawSceneObjectEditor : EditorBase { void OnEnable() { DrawSceneObject component = target as DrawSceneObject; if (component.replacementShader == null) { component.replacementShader = Shader.Find("Hidden/DynamicShadowProjector/Shadow/Replacement"); serializedObject.Update(); EditorUtility.SetDirty(component); } } } }