//-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年5月17日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class DungeonOpenTimeConfig { public readonly int DataMapID; public readonly string FBName; public readonly int CanEnterTime; public readonly int DayTimes; public readonly int DayReKind; public readonly int WeekTimes; public readonly int WeekReKind; public readonly int FBType; public readonly int[] RewardRate; public readonly int BuyTimesID; public readonly int ExtraTimesID; public readonly int DeathTime; public readonly int GuardPick; public readonly int DoFight; public readonly int FBPoint; public readonly int HelpPoint; public readonly int DayHelpCountMax; public readonly int DelayTime; public readonly int Movable; public readonly int Skillable; public readonly int SelectPlayerable; public readonly string ExitDescription; public readonly string PanelImg; public readonly int[] ElixirHint; public DungeonOpenTimeConfig() { } public DungeonOpenTimeConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out DataMapID); FBName = tables[1]; int.TryParse(tables[2],out CanEnterTime); int.TryParse(tables[3],out DayTimes); int.TryParse(tables[4],out DayReKind); int.TryParse(tables[5],out WeekTimes); int.TryParse(tables[6],out WeekReKind); int.TryParse(tables[7],out FBType); if (tables[8].Contains("[")) { RewardRate = JsonMapper.ToObject(tables[8]); } else { string[] RewardRateStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); RewardRate = new int[RewardRateStringArray.Length]; for (int i=0;i(tables[23]); } else { string[] ElixirHintStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ElixirHint = new int[ElixirHintStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static DungeonOpenTimeConfig Get(string id) { if (!inited) { Debug.LogError("DungeonOpenTimeConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } DungeonOpenTimeConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new DungeonOpenTimeConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static DungeonOpenTimeConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); for (int i = 0; i < keys.Count; i++) { values.Add(Get(keys[i])); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/DungeonOpenTime.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/DungeonOpenTime.txt"); } configs.Clear(); var tempConfig = new DungeonOpenTimeConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new DungeonOpenTimeConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new DungeonOpenTimeConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }