//-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年5月17日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class GodWeaponEffectConfig { public readonly int id; public readonly int type; public readonly int level; public readonly string effect; public readonly int fightPower; public readonly string attr; public readonly string icon; public readonly string skillName; public readonly Vector3[] effectPosition; public readonly Vector3[] effectAngles; public readonly Vector3[] effectScale; public GodWeaponEffectConfig() { } public GodWeaponEffectConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out id); int.TryParse(tables[1],out type); int.TryParse(tables[2],out level); effect = tables[3]; int.TryParse(tables[4],out fightPower); attr = tables[5]; icon = tables[6]; skillName = tables[7]; string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); effectPosition = new Vector3[effectPositionStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static GodWeaponEffectConfig Get(string id) { if (!inited) { Debug.LogError("GodWeaponEffectConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } GodWeaponEffectConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new GodWeaponEffectConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static GodWeaponEffectConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); for (int i = 0; i < keys.Count; i++) { values.Add(Get(keys[i])); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/GodWeaponEffect.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/GodWeaponEffect.txt"); } configs.Clear(); var tempConfig = new GodWeaponEffectConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new GodWeaponEffectConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new GodWeaponEffectConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }