//-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年5月17日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class JobSetupConfig { public readonly int Job; public readonly int[] BaseEquip; public readonly int[] ComAtkIdList; public readonly int[] StopAction; public readonly int[] CanStopSkillList; public readonly string CanBeStopSkillList; public readonly int RushMinDist; public readonly int RushMaxDist; public readonly int RushSpeed; public readonly int RushInterval; public readonly int RushAnimatorSpeed; public readonly int RushTargetType; public readonly int ShadowLastTime; public readonly int ShadowCreateInterval; public readonly int SearchEnemyDist; public readonly int MaxSwitchTargetDist; public readonly int[] HangupSkillList; public readonly string DungeonSkillList; public readonly string OffLineSkillList; public readonly int HpPerUseSkill; public readonly int[] HpSkillList; public readonly int[] GainSkillList; public readonly int MoveLimitDist; public readonly int[] RollBreakSkillList; public readonly string ExpertSkillEffect; public JobSetupConfig() { } public JobSetupConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out Job); if (tables[1].Contains("[")) { BaseEquip = JsonMapper.ToObject(tables[1]); } else { string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); BaseEquip = new int[BaseEquipStringArray.Length]; for (int i=0;i(tables[2]); } else { string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ComAtkIdList = new int[ComAtkIdListStringArray.Length]; for (int i=0;i(tables[3]); } else { string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); StopAction = new int[StopActionStringArray.Length]; for (int i=0;i(tables[4]); } else { string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); CanStopSkillList = new int[CanStopSkillListStringArray.Length]; for (int i=0;i(tables[16]); } else { string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); HangupSkillList = new int[HangupSkillListStringArray.Length]; for (int i=0;i(tables[20]); } else { string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); HpSkillList = new int[HpSkillListStringArray.Length]; for (int i=0;i(tables[21]); } else { string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); GainSkillList = new int[GainSkillListStringArray.Length]; for (int i=0;i(tables[23]); } else { string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); RollBreakSkillList = new int[RollBreakSkillListStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static JobSetupConfig Get(string id) { if (!inited) { Debug.LogError("JobSetupConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } JobSetupConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new JobSetupConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static JobSetupConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); for (int i = 0; i < keys.Count; i++) { values.Add(Get(keys[i])); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/JobSetup.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/JobSetup.txt"); } configs.Clear(); var tempConfig = new JobSetupConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new JobSetupConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new JobSetupConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }