//-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2024年5月17日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class NPCConfig { public readonly int NPCID; public readonly int NPCType; public readonly string MODE; public readonly string charName; public readonly int NPCLV; public readonly float ModleHeight; public readonly float ModelRadius; public readonly float ModeProportion; public readonly Vector3 UIModeLOffset; public readonly float UIModeLProportion; public readonly Vector3 UIModelRotation; public readonly int CanDeadFly; public readonly int Country; public readonly int MinAtk; public readonly int MaxAtk; public readonly int Def; public readonly int Realm; public readonly int PoisionAtk; public readonly int FireAtk; public readonly int IceAtk; public readonly int PoisionDef; public readonly int IceDef; public readonly int ThunderDef; public readonly int AtkInterval; public readonly int Hit; public readonly int MissRate; public readonly int SuperHiteRate; public readonly int OrgSpeed; public readonly int MoveType; public readonly int AtkDist; public readonly int Skill1; public readonly int Skill2; public readonly int Skill3; public readonly int Skill4; public readonly int Skill5; public readonly int Skill6; public readonly int Skill7; public readonly int Skill8; public readonly int AtkType; public readonly int Sight; public readonly int MoveArea; public readonly int DHP; public readonly int MaxHPEx; public readonly int IsBoss; public readonly int SP; public readonly int AIType; public readonly int CanAttack; public readonly float weight; public readonly string HeadPortrait; public readonly int Show; public readonly int AtkFeedback; public readonly int hurtFeedback; public readonly int AutomaticFace; public readonly int Dig; public readonly int[] Sounds; public readonly int LifeBarCount; public readonly int NPCEffect; public readonly int NPCSpeakID; public readonly string Equips; public NPCConfig() { } public NPCConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out NPCID); int.TryParse(tables[1],out NPCType); MODE = tables[2]; charName = tables[3]; int.TryParse(tables[4],out NPCLV); float.TryParse(tables[5],out ModleHeight); float.TryParse(tables[6],out ModelRadius); float.TryParse(tables[7],out ModeProportion); UIModeLOffset=tables[8].Vector3Parse(); float.TryParse(tables[9],out UIModeLProportion); UIModelRotation=tables[10].Vector3Parse(); int.TryParse(tables[11],out CanDeadFly); int.TryParse(tables[12],out Country); int.TryParse(tables[13],out MinAtk); int.TryParse(tables[14],out MaxAtk); int.TryParse(tables[15],out Def); int.TryParse(tables[16],out Realm); int.TryParse(tables[17],out PoisionAtk); int.TryParse(tables[18],out FireAtk); int.TryParse(tables[19],out IceAtk); int.TryParse(tables[20],out PoisionDef); int.TryParse(tables[21],out IceDef); int.TryParse(tables[22],out ThunderDef); int.TryParse(tables[23],out AtkInterval); int.TryParse(tables[24],out Hit); int.TryParse(tables[25],out MissRate); int.TryParse(tables[26],out SuperHiteRate); int.TryParse(tables[27],out OrgSpeed); int.TryParse(tables[28],out MoveType); int.TryParse(tables[29],out AtkDist); int.TryParse(tables[30],out Skill1); int.TryParse(tables[31],out Skill2); int.TryParse(tables[32],out Skill3); int.TryParse(tables[33],out Skill4); int.TryParse(tables[34],out Skill5); int.TryParse(tables[35],out Skill6); int.TryParse(tables[36],out Skill7); int.TryParse(tables[37],out Skill8); int.TryParse(tables[38],out AtkType); int.TryParse(tables[39],out Sight); int.TryParse(tables[40],out MoveArea); int.TryParse(tables[41],out DHP); int.TryParse(tables[42],out MaxHPEx); int.TryParse(tables[43],out IsBoss); int.TryParse(tables[44],out SP); int.TryParse(tables[45],out AIType); int.TryParse(tables[46],out CanAttack); float.TryParse(tables[47],out weight); HeadPortrait = tables[48]; int.TryParse(tables[49],out Show); int.TryParse(tables[50],out AtkFeedback); int.TryParse(tables[51],out hurtFeedback); int.TryParse(tables[52],out AutomaticFace); int.TryParse(tables[53],out Dig); if (tables[54].Contains("[")) { Sounds = JsonMapper.ToObject(tables[54]); } else { string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Sounds = new int[SoundsStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static NPCConfig Get(string id) { if (!inited) { Debug.LogError("NPCConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } NPCConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new NPCConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static NPCConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); for (int i = 0; i < keys.Count; i++) { values.Add(Get(keys[i])); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/NPC.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/NPC.txt"); } configs.Clear(); var tempConfig = new NPCConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new NPCConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new NPCConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }