using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class DailyQuestSpecialOpenTimeConfig : IConfigPostProcess { static Dictionary> dailyQuestTimes = new Dictionary>(); public void OnConfigParseCompleted() { if (!dailyQuestTimes.ContainsKey(DailyQuestID)) { dailyQuestTimes[DailyQuestID] = new List(); } dailyQuestTimes[DailyQuestID].Add(this); } public static List GetDailyQuestTimes(int dailyQuestId) { if (dailyQuestTimes.ContainsKey(dailyQuestId)) { return dailyQuestTimes[dailyQuestId]; } else { return null; } } }