using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class DungeonMixServerStateTimeConfig : IConfigPostProcess { static Dictionary> dungeonTimes = new Dictionary>(); public void OnConfigParseCompleted() { if (!dungeonTimes.ContainsKey(DataMapID)) { dungeonTimes[DataMapID] = new List(); } dungeonTimes[DataMapID].Add(this); } public static List GetDungeonTimes(int dataMapId) { if (dungeonTimes.ContainsKey(dataMapId)) { return dungeonTimes[dataMapId]; } else { return null; } } }