using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class EquipPlaceMapConfig : IConfigPostProcess { static Dictionary clientPlaceToServerPlace = new Dictionary(); public void OnConfigParseCompleted() { clientPlaceToServerPlace[LV * 100 + EquipPlace] = PackIndex; } public static int GetServerPlace(int level, int equipPlace) { var key = level * 100 + equipPlace; if (clientPlaceToServerPlace.ContainsKey(key)) { return clientPlaceToServerPlace[key]; } else { return 0; } } }