using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class TitleStarUpConfig : IConfigPostProcess { public static Dictionary> titleIDToIDs = new Dictionary>(); //坐骑幻化升星 public void OnConfigParseCompleted() { if (!titleIDToIDs.ContainsKey(TitleID)) { titleIDToIDs.Add(TitleID, new List()); } titleIDToIDs[TitleID].Add(id); } public static List GetIdsByTitleID(int titleID) { if (titleIDToIDs.ContainsKey(titleID)) { return titleIDToIDs[titleID]; } return null; } }