using System.IO; using UnityEngine; namespace H2Engine { public class Evt_RefreshSceneObject : Evt { public SceneObjectData[] sceneObjects; public override void Load(BinaryReader br) { base.Load(br); int _count = br.ReadInt32(); sceneObjects = new SceneObjectData[_count]; for (int i = 0; i < _count; ++i) { sceneObjects[i] = new SceneObjectData(); sceneObjects[i].Load(br); } } } }