using UnityEngine; using System.IO; namespace H2Engine { [System.Serializable] public class MonsterData { public uint npcID; public Vector3 position; public int ai; public int faceDir; public void Load(BinaryReader br) { npcID = br.ReadUInt32(); ai = br.ReadByte(); faceDir = br.ReadInt32(); float _x = br.ReadSingle(); float _y = br.ReadSingle(); float _z = br.ReadSingle(); position = new Vector3(_x, _y, _z); } } }