//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 28, 2019 //-------------------------------------------------------- using System; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Collections.Generic; public class CSQShootOutPlayerCell : ILBehaviour { AvatarCell headImg; Image winImg; Text nameStr; Text fightPower; ImageEx playerImg; Button playerBtn; uint m_groupMark; protected override void Awake() { headImg = proxy.GetWidgtEx("head"); winImg = proxy.GetWidgtEx("win"); nameStr = proxy.GetWidgtEx("name"); fightPower = proxy.GetWidgtEx("fightPower"); playerImg = proxy.GetWidgtEx("playerImg"); playerBtn = proxy.GetWidgtEx