//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 28, 2019 //-------------------------------------------------------- using System; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Collections.Generic; using System.Linq; public class CrossServerQualifying8Win : ILWindow { Transform raceTable; Text waitTxt; Button raceBtn; Button giftBtn; Button guessBtn; Text time1; Text time11; Text time2; Text time22; Text time3; List players8 = new List(); List players4 = new List(); ImageEx winA; ImageEx winB; Image failAGrayImg; Image failBGrayImg; Text nameA; Text nameB; Text fightPowerA; Text fightPowerB; Image arrow; Text nextTime; ButtonEx enterGame; RectTransform pkTagetObjs; //有比赛场次的时候显示 Text timeTip; //显示自己当前进场信息和小窗推送配合 Text pkTimesText; Text pkScoreText; RectTransform tagPlayerObj; RectTransform todayRaceObj; Text todayRaceText; Button littleCloseBtn; Button finalsBtn; //查看决赛积分按钮 RectTransform queryScoreObj; Text queryScoreText; #region Built-in protected override void BindController() { waitTxt = proxy.GetWidgtEx("waitTxt"); raceTable = proxy.GetWidgtEx("8qiang"); timeTip = proxy.GetWidgtEx("TIPTime"); raceBtn = proxy.GetWidgtEx